

In the options screen, you can adjust how fast these controls move the camera. You can even hold down the middle mouse button and move your cursor. Use WASD, the arrow keys, or move your cursor to the edges of the screen to move the camera. The problem is they never finished building it! Its small terminal has the basics: transport, ticketing, security, a departure lounge, a (broken) aircraft gate, and baggage collection. This airport is Learnyville's gateway to the world. Throughout, there will be helpful images available by clicking the blue info icon with the arrow. 4 or 5 hours is usually not necessary - the biggest flights should be able to load in no more than 3.5 hours.Helpful images will appear here throughout the tutorial. Then you can see what takes them so long to load.

IMO the best way to figure out the problem with a gate by watching it all day long and always highlighting the pax for the currently loading flight, as soon as that flight arrives. Further away from security, you may need to add 30-60 minutes. A 500+ pax plane can easily be handled in three hours if it's close to security. Use two, and the passengers will load very quickly. You may be bottlenecking (and the OP as well) by using only one GAD per XL gate. Baggage can be loaded and unloaded any time within the time your plane is at the gate, so they have a few hours to get it done. If you stagger arrival times pretty well, you should probably be able to get away with half that many vehicles and maybe fewer. I haven't done a whole lot of experimenting to find out exactly how many hangars and vehicles needed to support per gate, but I think two baggage cars and one fuel truck per gate is almost certainly too much as well. You should for sure be able to get planes in and out of an XL gate faster than 4 or 5 hours. When flights take off delayed, check their passenger flow the next day - usually you will get an idea where the pax lose too much time. Originally posted by Snowpig:My best practice here is: one medium hangar per XL-gate with two baggage and one fuel truck.Īfter accepting contracts and placing them in the schedule check your transportation if it can handle the pax load.


In most cases that's the quickest way to find problems :) One tip I can give everyone is trying to be a passenger inside your airport, start off with the dropoffs and go all the way to the gate using ticketing and security. Is your boarding quick enough (may need more gate desks) and/or your turnaround time set too low (mind that SA has a different time scale, you won't get turnarounds like in real life, try using around double what is usually working in real time - even though that may be too short still)?Īs you can see there's a lot to take care for when building an airport. Are pax distracted by stuff near the security or pre-security and don't go to the gate? (Add PA speakers in those areas)! Can pax reach all their objectives or are they blocked / have to take long routes? Can pax get through security without queueing for long? Can pax get through ticketing without queueing for long? Can your pax come to your airport (or is transport capacity too low)? Generally you want to find the area of your airport that is slowing down the whole process and fix it. From what you wrote I'm guessing that you actually have planes landing and departing but cannot get the planes filled completely, if there's some issue with the gate itself please let us know what exactly!
